Heibai
Devlog
- November 26, 2023 by LuciferPatronGod#Luke (LuciferPatronGod), #announcements, #the dev logs, #LaunchHey all, Luke here! Just popping by to say the full version of Heibai has been released!! It's up on the front page for download now! Thank you guys so much for sticking around and the support! I'm su... Continue reading
- November 19, 2023 by pigpuncher5#Adam (pigpuncher5), #level design, #game design, #mechanicsHeibai really only consists of two platforms. One you can land on... and one's that kill you. Of course, the eraser-tools in the game which kill you are more-so obstacles than "platforms" but you get... Continue reading
- November 19, 2023 by LuciferPatronGod#Luke (LuciferPatronGod), #the dev logs, #art style, #game design, #the basicsHi everyone, Luke here! After seeing Tinyan make the post about the art rework, I wanted to talk a bit about the basic 'rules' we set up in early development, as well as some of the art I did outside... Continue reading
- November 18, 2023 by pigpuncher5#Adam (pigpuncher5), #general update, #the dev logs, #game design, #level designHeibai means "black and white" in Mandarin. That name probably makes a lot of sense now if you weren't aware of that already. Of course, our game's called "Heibai" because of the colour-changing mecha... Continue reading
- November 18, 2023 by Capt_CheeseCake#Morgan (Capt_CheeseCake), #the dev logs, #general update, #game design, #mechanicsIn this late stage of the project, I am working on making a save system. It will allow players to see if they have completed levels so if they decide to play again, they will know what levels they hav... Continue reading
- November 17, 2023 by ntyan#Tinyan (ntyan), #general update, #the dev logs, #art style, #game designHey guys, Tinyan here to give a little progress update. In my previous post I discussed how our game was undergoing a big art style revamp, starting with a rework of all the backgrounds. I’m happy t... Continue reading
- November 03, 2023 by pigpuncher5#Adam (pigpuncher5), #the dev logs, #level design, #mechanics, #game designHello! It's Adam again! Once again I'm here to talk about the three design pillars upon which Heibai's level design is built upon. This time, however, I'm going to break down some cases where I broke... Continue reading
- November 01, 2023 by ntyan#Tinyan (ntyan), #art style, #game design, #developer intros, #level designHey guys it’s Tinyan, here to chat about the art of Heibai and where it’s at so far. Over this second semester of development, our game has undergone a major transformation in its art direction. O... Continue reading
- October 16, 2023 by LuciferPatronGod#Luke (LuciferPatronGod), #marketing, #game design, #the dev logsI think my favourite part of the game that I've been involved with has been the marketing side of it. Being able to talk about and promote the game to the greater public has been very fulfilling for m... Continue reading
- October 13, 2023 by ntyan#Tinyan (ntyan), #the dev logs, #art style, #characterThe thing I enjoyed working on the most was drawing all the animations for our character, who we've unofficially dubbed "lil guy". Trying to make the character expressive as well as making the movemen... Continue reading
- October 12, 2023 by Capt_CheeseCake#the dev logs, #Morgan (Capt_CheeseCake), #game designMy favourite part of working on the game is all of the fine tuning and adjustments to features, such as the particle effects. I really enjoyed changing the smallest details of the system. such as the... Continue reading
- October 06, 2023 by Splat!Games#PGF, #Perth Games Festival, #events, #Postmortem, #the dev logsTo start with, thank you guys so much for coming and playing our game! It was amazing to see you all and how much you loved it! To those of you who did the survey, or provided feedback in other ways,... Continue reading
- September 22, 2023 by Splat!Games#events, #the dev logs, #announcements, #team postBeen enjoying the game, and live around the Perth area? Why not come see us at PGF! We'll have our game set up to play, and a survey to take so you can give us your thoughts! We've put a lot of effort... Continue reading
- September 14, 2023 by Capt_CheeseCake#Morgan (Capt_CheeseCake), #mechanics, #the basics, #the dev logsThis week, I will be talking about one of our mechanics. The main one. This part of the game is what the game runs on. The mechanic is the colour swapping. This mechanic works by checking what colour... Continue reading
- August 29, 2023 by pigpuncher5#game design, #mechanics, #the dev logs, #level design, #Adam (pigpuncher5)Hello! I'm Adam, the lead game designer for Heibai. This week, I'm going to give a brief overview of how the design principles for Heibai's level design were laid out early on in the game's develop an... Continue reading
- August 21, 2023 by Splat!Games#Introductions, #developer intros, #the basics, #general update, #team postTodays dev log is all about introducing the team, as we haven't been able to thus far! After the intros are done, I'll give a few more details on how dev logs will work going forwards! I'm Luke ( Luci... Continue reading
- August 13, 2023 by Splat!Games#Launch, #the basics, #Luke (LuciferPatronGod)Welcome to the Heibai developer logs! In this first log, we will be detailing what the team has made and put in the game thus far, as well as some of the basics of our plans going forward. Heibai is a... Continue reading